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Advanced GPU-Powered Multi-Physics Toolkit For Blender Artists

Pro Particles handles particles, liquids, Pyro, and MPM simulations all in one workflow.

CG_Flow's Pro Particles is a comprehensive Blender add-on for creating high-quality particle simulations, and the latest major update adds new simulation systems and improves key workflows with a faster, GPU-focused pipeline.

Pro Particles 5.3 adds support for FLIP/APIC liquids with sheeting and whitewater, SPH fluids, multi-material MPM, particle constraints, self-gravity, layered flow fields, and dendrite growth. It also introduces new effects such as Spin, Scale, Infection, Explosion, and Limit.

The particle workflow now includes multi-source emitters, named particle groups, hierarchical logic, reusable masks, and improved data mapping. The Post and Output system has also been rebuilt, with support for persistent caches and Alembic export.

Point Clouds, Trails, Instances, Mesher, and Dendrite can now use either the native GPU preview or Blender geometry, giving you more flexibility when working with and previewing simulations. The video below showcases a selection of effects created with the new Pro Particles 5.3 toolset:

The add-on features two connected simulation systems: Pro Particles and Pro Pyro: these two systems can work together and exchange motion and fields.

Pro Particles is available as a one-time purchase, with all future updates included at no additional cost. Pro Particles requires Blender 4.3 or later. A free demo is also included, allowing you to test the workflow and check system compatibility before purchasing. You can get Pro Particles here.

You might also be interested in NeXus for Blender, which is now officially out of beta:

Hurricane is another interesting option for Blender artists looking to create advanced simulations:

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