ArtStation Will Block AI Crawlers From Scraping Artists' Work
03 September 2026 - ArtStation has enabled NoAI protection for new and existing uploads, introduced safeguards against AI crawlers, and acknowledged that its current AI content filters are insufficient.
How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months
03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.
Interview: New Indie Game Uses Local AI Model Trained on Studio's Own Artists
31 August 2026 - Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored constraints, on-device inference, statistical testing, artist consent, and closer collaboration between creative and technical teams.
How Tripo Is Tackling Clean Topology for its 3D Asset Pipeline
28 August 2026 - Tripo Co-Founder and Chief Scientist Dr. Yanpei Cao discusses Smart Mesh, generating usable topology in seconds, giving artists more control over generated assets, Gaussian Splats, production-ready 3D, and the shift from individual asset generation toward complete interactive worlds.
How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time
20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.
Game AI Expert Explains Where AI Actually Belongs in Game Development—And The Risks
29 July 2026 - Luke Dicken has been researching AI technology for gaming for decades, and he joined us to share his perspective on the history of AI in games, modern generative AI, game development, production pipelines, player personalization, and why the industry's biggest opportunity doesn't lie in replacing human talent.
AniShort Unifies Scriptwriting, Storyboarding & Video Generation in One Workflow
29 July 2026 - AniShort combines scripting, storyboards, character management, video generation, editing, and rendering into a single browser-based workflow, helping creators maintain asset consistency while reducing production time and eliminating constant tool switching.
In His First Twitter Post, NVIDIA CEO Shows Big Companies Pushing to Keep AI Models Publicly Downloadable
27 July 2026 - Microsoft, Meta, IBM, Dell Technologies, Hugging Face, and others signed the letter.
Machine Revolution Is Coming: AI Agent Managed to Hack Hugging Face System
22 July 2026 - OpenAI thinks it's only the beginning.
Meshy Wants AI to Feel Less Like a Prompt and More Like a Creative Partner
21 July 2026 - Meshy's new 3D Agent brings conversational AI to 3D asset creation, helping game artists brainstorm, generate style-consistent assets, and export models directly into existing production pipelines.
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