logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

AI Approach Allows Computing Game Physics In Microseconds

Check out a novel approach that uses data-driven methods for physical simulation. 

The approach was discussed in the paper "Subspace Neural Physics: Fast Data-Driven Interactive Simulation" by developers from Ubisoft. First, start by watching a quick overview shared by the Two Minute Papers channel above. 

The team states that such a method lets developers trade precomputation and memory footprint in exchange for improved runtime performance. Their method mixes subspace simulation techniques with machine learning which to get an efficient subspace-only physics simulation that supports interactions with external objects.

"We also present an interpretation of our method as a special case of subspace Verlet integration, where we apply machine learning to efficiently approximate the physical forces of the system directly in the subspace," states the paper's abstract. "We propose several practical Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page." 

Basically, the new approach is all about saving time on repetitive tasks when working on games. You can find the full paper here. Don't forget to discuss the method in the comments. 

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Xbox Support Accidentally Reveals Oblivion Remaster's Release Date

    By Azura, by Azura, by Azura!

    US Copyright Office Says That Using AI in Commercial Works Is Beyond Fair Use Boundaries

    Trump fires the director of the organization.

    DOOM: The Dark Ages Has Reportedly Sold Less Than 1 Million Copies

    Out of the 3 million players Bethesda bragged about last week, 2.2 million are said to be playing through Xbox Game Pass.
    • Rope Brushes
      by Nicolas Swijngedau

      20 Ropes Curve Brushes all contained within one Multi-mesh brush and Low poly meshes.

      Error
      (2000-0001)
    • 500 Reference Pictures/ Textures For Matte Painting and photobash
      by Mels Mneyan

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×