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An Artist Shows How to Set Up a Bouncy Tire Rig in Blender

Aender Lara's method relies on Bone Constraints.

Recently, 3D Environment Artist Aender Lara, renowned for his expertise in 3D rigging, shared a series of demos over on Twitter, showcasing an interesting approach to setting up a bouncy tire model using Blender.

Driven by his desire to push the boundaries of rigging to extremes, the artist has successfully set up a dynamic tire rig that can deform upon contact with other objects using the software's Bone Constraints, instead of relying on Vertex Shaders. "Is using drivers to check the distance between the bone of the tire and the one I rotate around, using the distance as normalized value I scale the tire bone," commented Aender.

Previously, we also reported on Aender's impressive mechanical counter rig made using Blender's Drivers:

And prior to that, we highlighted the artist's astonishing rig of a mechanical leg that could rotate and move in a variety of intricate ways:

Similar to the creator's previous projects, the bouncy tire rig will be available via Aender's Ko-fi page once it is complete. You can check out more of the author's awesome works by clicking this link.

And if you'd like to learn more about rigging in Blender, be sure to check out these comprehensive guides that will help you get started:

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