In this quick and comprehensive video guide, 3D Artist Thomas Bittner showcased how to use Deformer Graph in Unreal Engine to fix Morph Targets' artifacts, which occur when normals are not being deformed properly.
"Surprisingly many people don't know about it, including me up until recently. Thank you Ferris Webby!", commented the artist. Thomas Bittner is known as the creator of Kangaroo-Builder, a complete custom Maya rigging framework that includes rig builder, tools for face rigs, a pipeline for collaborating and sharing within your team and creating backups, skinning, weight maps, and geometry tools.
Take a look at this fantastic Auto Scapula limb lock for dogs and horses to help animators put the body weight, which was implemented in the latest version of Kangaroo-Builder: