An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5

The artist used Epic Games' City Sample to create this project.

Screenshot Capture Artist at EA DICE Petri Levälahti, also known as Berdu, has unveiled an extremely realistic traffic jam simulation made using Unreal Engine 5. The project, appropriately titled Rush Hour, demonstrates a realistic depiction of a modern metropolis with thousands of cars driving at a snail's pace. The project also shows some ultra-realistic assets such as traffic lights, signs, parking meters, and more.

The author commented that everything was captured in the photomode. To create this realistic simulation, Petri used ScaleCrowdCount 4-6, FOV 10-40, plus the usual quality settings. You can check out the video demonstration of the project attached above or by visiting the artist's Instagram and YouTube pages.

Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 1

  • Anonymous user

    The only thing that really stands out as fake in this video is that all the cars are clean and new.

    None of them are covered in road splash, there isn't a single white altima with a missing bumper (which, given the sample size, there should be at least 3), and they forgot the random 90's Oldsmobile with a loud engine belching out puffs of white smoke from the exhaust.

    Also, that street meeter should be tagged, the decals torn or missing, and it needs to have poop dripping from the sides.

    And lastly... Where's all the trash and puddles of water with the distinct rainbow sheen of oil?

    Other than that... It's REALLY good

    13

    Anonymous user

    ·a month ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more