This time, the developer has set up an undo-redo system.
We continue following Procedural Artist at Embark Studios Anastasia Opara's development of her procedural wall generator, being made using Rust-powered Bevy Engine. Last time, the developer added the ability to edit terrain to improve player experience. You can learn more about the generator's previous upgrades here.
This time, Anastasia tackled the undo-redo system for the walls, paths, and terrain. Much like the previous update, this new feature was made to make the usage of the generator more convenient and to have a simple way to fix things. What's more, the artist even went a step further and added animations that show what parts of the scene were redone.
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