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Angry Troll Rig Process From Viewport To Final Look

Emanuel Caballero Salazar showcased his contribution to the project.

Technical Artist Emanuel Caballero Salazar offered a close look at the rig he created for Blue Panda Studio in an animation featuring a huge troll in a fit of rage. From the initial viewport stage to the final render, every joint, control, and motion was crafted in Maya to bring the creature to life. This rig was built using Python with a focus on flexibility, precision, and automation, allowing animators more freedom and control.

Blue Panda Studio is a team of experts skilled in Maya, Unreal Engine, and Python. The troll's name is actually Vork'arn, and you can take a closer look at him:

Also, if you're a Maya user, we recommend checking out the newly released mGear 5.0 and ueGear 1.0, a free Maya rigging framework and Unreal Engine integration tool:

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