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Animating the Spy Fantasy in Splinter Cell: Blacklist

The GDC team has shared another amazing talk.

The GDC team has shared another amazing talk. Kristjan Zadziuk from Ubisoft Toronto discussed the production process behind Splinter Cell: Blacklist, talking about overcoming some of the team’s challenges.  

In this 2014 GDC talk, Ubisoft Toronto’s Kristjan Zadziuk focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them.

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The GDC channel on Youtube has tons of other amazing videos on a wide range of topics for you to check out, so make sure to follow it.

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