logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Animator Turns Himself Into a Lemon With Blender's Geometry Nodes

Thank god it's not an orange or a pickle.

Will Anderson, a BAFTA-winning Filmmaker and Animator, has recently taken a break from his more serious projects to experiment with Blender's Geometry Nodes, resulting in a project that is both hilarious and impressive from a technical standpoint.

Leveraging the nodes, the artist managed to turn his face into an animated lemon with a moving mouth, similar in its appearance to characters from, and forgive me for mentioning that series, Annoying Orange. As for the technical side of things, Geometry Nodes were used to unwrap the mesh, mask the mesh for the mouth hole, and copy the deform of the 2D mesh onto the 3D target mesh. Additionally, Will utilized ARKit to capture mouth movements in real-time.

According to Will, the method used in this project is largely based on the one showcased in Demeter Dzadik's comprehensive tutorial on using Geometry Nodes for 3D rigging:

We highly encourage you to visit Will's Twitter page and official website to check out his incredible short films. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • Smart Materials
      by Adam Homoki

      Ideal for all kind of stylized work! With this pack you can be creative, consistent, and cost-efficient!

      Error
      (2000-0001)
    • Clearcut Series: SD Materials
      by Emiel Sleegers

      In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×