The project will provide guidelines and tutorials on how to use Unreal Engine to make simulators, a JSBSim plug-in, and a proof-of-concept demo.
Epic Games announced the Antoinette Project, a set of resources to support the creation of the next generation of flight simulators.
The Antoinette Project consists of:
- The Trends and Best Practices for Flight Simulation information paper, which describes guidelines to use Unreal Engine in this context.
- A DIY tutorial that illustrates how simple and fast it is to create a basic flight simulator. The tutorial provides detailed information on how to connect input control devices for your pilot interface, integrate an aircraft model from the Unreal Engine Marketplace, add accurate flight dynamics using the open-source JSBSIM plug-in for Unreal Engine, and simulate flying above world data using the Cesium for Unreal or the ESRI ArcGIS Maps SDK for Unreal Engine.
- A JSBSim plugin for Unreal Engine, designed for flight simulation based on an open-source flight dynamics application.
- The Antoinette Project demo, a proof-of-concept flight simulator with Unreal Engine at its core and additional technologies from Meta Immersive Synthetics, Brunner, and Varjo.
There isn't much information about the project yet. If you'd like to learn more about it, visit the Unreal Engine website. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.