I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Artem Brizitskiy has uploaded a bunch of fantastic 3d art he did for Uncharted 4, including some amazing digital foliage.
Artem Brizitskiy (Артем Брижицкий ) is originally an architect, who found his way in gamedev. He worked on a bunch of various projects, including Akella’s Postal III (he was outsourcing some of the models there). Plus he worked for a closed but incredibly interesting FPS “Project Offset”, which was bought by Intel and never saw the light of day. However, this gig actually helped Artem to get a job in Naughty Dog, where he works to this day. You can actually learn much more about Artem in his interview to Sergey Galyonkin. The interview is in Russian unfortunately, but it’s super interesting (the clip with the recording is below).
Anyway for Uncharted 4 Artem did a bunch of various things, including wonderful vegetation. It’s all created by hand and looks absolutely incredible.
Artem also worked Sunken Ruins level and the city landscape in one of Uncharted 4’s levels. He’s a true generalist and an incredibly versatile guy, who does a bunch of various environment-related tasks.
We really want to arrange an interview with him, but so far had little luck. Keeping fingers crossed.
Interview with Artem in Russian.