Artist Creates a 3D Wood-Carved Fox with a Stop-Motion-Like Look in Blender
Check out Philippe Herin's work.
3D Artist Philippe Herin showcased this amazing WIP setup, which served as a practice of recreating a wood-carved style in animation.
The artist shared that the goal was to create a stop-motion-like wood-carved fox character. The animation was made with Blender, with the sculpt crafted in ZBrush. The artist used Rigify and also added a head rig for practice. In the comments to the Reddit post, Philippe Herin explained that for dynamic material changes, he added a bone in the rig with 0.1 influence constraints on each key bone, and in the shader, he used a driver to control texture movement in response to bone movement.
Take a look at more of Philippe Herin's charming works:
Check out more of the amazing Blender setups that we've shared with you recently, such as this visualization of music waves by Cartesian Caramel and a procedural rain shader from Gurpreet Singh:
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