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Artist Creates a 3D Wood-Carved Fox with a Stop-Motion-Like Look in Blender

Check out Philippe Herin's work.

3D Artist Philippe Herin showcased this amazing WIP setup, which served as a practice of recreating a wood-carved style in animation.

The artist shared that the goal was to create a stop-motion-like wood-carved fox character. The animation was made with Blender, with the sculpt crafted in ZBrush. The artist used Rigify and also added a head rig for practice. In the comments to the Reddit post, Philippe Herin explained that for dynamic material changes, he added a bone in the rig with 0.1 influence constraints on each key bone, and in the shader, he used a driver to control texture movement in response to bone movement.

Take a look at more of Philippe Herin's charming works:

Check out more of the amazing Blender setups that we've shared with you recently, such as this visualization of music waves by Cartesian Caramel and a procedural rain shader from Gurpreet Singh:

Visit Philippe Herin's ArtStation and subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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