Artist Unveils Procedural Cathedral Made with Blender's Geometry Nodes
IRCSS shared the node setup.
Technical Artist IRCSS showcased this impressive setup with a cathedral visualized using Blender's Geometry Nodes.
The artist explained that the artwork didn't use Booleans and relied on procedural modeling and revealed that the node tree behind the cathedral generation contains 40,000 nodes. They are not all unique, as repeat zones and reusable node trees are unpacked in the count, but the number reflects the full scope of what it takes to procedurally generate the structure.
IRCSS generously shared the node setup here. It features not only the cathedral setup but also the large Geometry Nodes project of making the assets for a Northern European-style town, including houses, towers, bridges, town walls, and more.
Take a look at more of the artist's procedural setups:
Check out more of the fantastic setups created with Geometry Nodes, such as Konrad Kaca's Book Stacks Generator, an architectural procedural setup by Sho Fujita, also known as noveldrum, a peeling effect and a lace generator by Nodes Interactive, and wood-like 3D models alongside a tool for creating a wood effect by Eric Charles:
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