logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Awesome Real-Time Liquid and Fire Simulation Made in Unity

The author utilized Zibra AI's Zibra Effects toolset to achieve the final result.

Developer and Unity enthusiast, known only as costa_dev0 on Reddit, continues experimenting with Zibra AI's robust Zibra Effects tool, demonstrating how it can be used in combination with Unity to set up gorgeous visual effects. 

For those unaware, Zibra Effects is a multipurpose, no-code toolset designed to simplify interactive VFX creation and make virtual worlds more immersive by leveraging real-time simulation and realistic physics.

With it, you can make natural-looking VFX, including fire, water, smoke, dust, clouds, and more, create custom game mechanics based on realistic physics, set up dynamic characters (liquid, smoke or fire elementals, shapeshifters, slime monsters, and other unique creations), and more.

Utilizing the toolset and its Skinned Mesh SDF feature, costa_dev0 made a stunning real-time 3D simulation of fire and water elementals fighting one another, noting that the whole project took around two days to complete. According to the developer, the goal of the project was to experiment with Zibra Effects' real-time simulation capabilities.

Here are some of costa_dev0's earlier creations made using a combination of Unity and Zibra AI's tools:

And here's a great tutorial series that can help you get started with Zibra AI's tools, you can check out the full series by clicking this link:

You can check out costa_dev0's earlier works here and download Zibra Effects over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Clay Resources
      by Carloc NCT

      This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

      Error
      (2000-0001)
    • SciFi Trims V1
      by Jonas Ronnegard

      A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×