Bethesda Veteran Believes Fallout 4's Quests Make it the Most Replayable Fallout Game
This opinion has nothing to do with the fact that the veteran in question was Fallout 4's Lead Writer, right?
Aside from the "Yes, Question (Yes), Sarcastic (Yes), No (Yes)" dialogue system and the decision to hand out wearable power armor roughly 30 minutes into one's playthrough, Fallout 4's quests are arguably the most criticized aspect of the game, with the repetitive "go there, kill [insert_faction_name], collect reward" structure, the main questline recycling Fallout 3's find-a-relative premise, and several quests like the infamous Kid in the Fridge straight up breaking the series' pre-established lore and rules still lingering in players' memories for all the wrong reasons over a decade after launch.
Pushing back against this notion is Emil Pagliarulo, a Bethesda veteran with a mixed track record – ranging from highlights like writing Oblivion's Dark Brotherhood to lowlights like writing Starfield – who recently claimed that Fallout 4's quests is precisely what makes it the most replayable entry in the Fallout series in his eyes.
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In an interview with GamesRadar+, Pagliarulo said that, unlike Bethesda's previous games, Fallout 4 was designed by "weaving together" all of its main factions instead of keeping them disconnected from the main quest – something Fallout: New Vegas had already done five years prior – calling it "the first time we did that," and describing it as "probably the most difficult thing I think I have ever done, or the design team has ever done."
He further stated that, in his view, this is what "makes Fallout 4 maybe the most replayable of all the Fallout games" – an opinion that one can only hope has nothing to do with favoritism stemming from the fact that Emil Pagliarulo was Fallout 4's Lead Writer and Designer.
"The interesting thing about Fallout 3 is there are no faction quests," he commented. "For Fallout 4, it was the first time we said, 'You play Skyrim, and you play these factions, but they're disconnected from the main quest. They're really self-contained. In Fallout 4, let's weave everything together.' And it was the first time we did that."
Speaking of Pagliarulo, just recently, he echoed the words of Bethesda's Todd Howard by once again reaffirming that the events of Amazon's TV adaptation are canon, stating that "everything that happens in the show happened in the games, or will happen in the games."
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