$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Bethesda left us hanging, but Ubisoft delivered this year at E3 2017. The company invited Michel Ancel (creative director) and Gabrielle Shrager (narrative director) to the stage to show the amazing new trailer for Beyond Good and Evil 2. We haven’t seen even a tiny bit of gameplay, but the CGI looks absolutely stunning.
Once again the game features anthropomorphic animals, incredible crazy world-building, and some beautiful characters. The story takes in System 3 before the events of the original game. So, no Jade. It’s a prequel. We’ll travel to a distant solar system, meet a huge cast of very different characters. It’s a time when corporations created hybrids in their labs and enslaved them to colonize the stars.
You join a crew of crazy characters and fight the corporations in the hope to make hybrids free. There will be massive starships, dangerous and interesting worlds. Ancel says, that the team has spent almost 3 years working on the technology behind the game. Today they finally have a seamless online playground, where you can travel across space at the speed of light. The levels are also very vertical, and the users will be able to use jetpacks a lot to travel great distances. You’ll be able to explore different plants, travel between the stars and walk around space cities. What more do you need?
You can register on the official website to have a chance to get an access to the working versions of the game.
For the hardcore fans, here’s the video breakdown of the official cinematic trailer.