Take a look at this fantastic Blender-made tool that lets one apply procedural damage to 3D hard-surface models, set up by Procedural Artist Jesse Miettinen as part of his submission for Chasm's Call, an ongoing challenge by Pwnisher that tasks creators to convey a sense of depth with their art pieces.
Powered by Geometry Nodes, the tool masks out areas on the model, uses the base topology to generate beams, bolts, hanging cords, and twisted panels, and creates a mask for the shader to add some extra details. According to the artist, the tool can be applied "anywhere that has at least some amount of topology to paint on," saving the user time by eliminating the need to set up the damage manually.