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Breakdown: Bringing Moving Camera Into UE5 For Virtual Production

From green screen to Unreal Engine, Industrial Light & Magic's Dean Yurke revealed his secrets to master camera tracking in an in-depth video.

If you're an indie filmmaker or VFX artist, you might want to check out Dean Yurke's over-hour-long video, where he demonstrates how to bring a moving camera green screen shot into Unreal Engine for virtual production. In this guide, Dean covers the entire process, from keying and camera tracking in DaVinci Resolve Fusion to compositing and rendering in Unreal Engine 5.

You'll begin by keying out the blue screen footage in DaVinci Fusion. Yes, he used a blue screen (despite saying it was a green screen), but the process is the same, and Dean will explain why he prefers a blue screen and share helpful tips on achieving a clean key. Next, you'll use the camera tracker to capture the camera movement. Dean will walk you through how to get a solid track without the need for tracking markers, saving you both time and effort.

Once the camera track is complete, you'll learn how to export it as an FBX file and import it into Unreal Engine. Dean will guide you through setting up the scene, scaling the footage, and compositing the keyed footage with a 3D environment, and also cover common challenges, such as handling feet interacting with the ground plane and ensuring realistic shadows. Finally, you'll render the final composited shot and review the results.

Watch more of Dean Yurke's videos below and subscribe to his YouTube channel for cool insights into DIY virtual production:

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