Breakdown: Creating Stylized VFX in 3ds Max & Unreal Engine

Simon Trümpler showed how some of the visual effects in the 2017 puzzle adventure RiME were made.

If you are working on a stylized game and looking for a way to improve and enhance your project's visual effects, here's an informative piece of educational material that might help you out. VFX Artist Simon Trümpler has recently shared an in-depth breakdown explaining how some of the visual effects in Tequila Works' 2017 puzzle-adventure RiME were made using 3ds Max and Unreal Engine.

In this breakdown, Simon showcased how the game's resin VFX was created, explained the techniques that were used to morph two different meshes together, explained the working process behind the game's waterfalls, shared tons of useful links that provide an even deeper look at RiME's visual effects, and more. You can check out the full breakdown by clicking this link.

Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more