Inspired by the holograms in Kojima Productions' Death Stranding, VFX & Technical Artist HeyYo, also known as Yohanashima, decided to tackle the challenge of recreating a similar effect with Unreal Engine 5 before the introduction of chiral communication.
While most holograms are created using shaders, HeyYo's hologram utilizes Niagara. By employing particles, the artist was able to deliver a noisy, low-signal atmosphere, broadening the range of expression. See the in-game reference for the effect below:
This hologram works on any mesh with a little adjusting of some parameters, and you can purchase the project files with samples of both Skeletal Mesh and Static Mesh by clicking this link.
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