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Breakdown: Fallout TV Series' Slow-Motion Water Simulation

Lucas Stringhetti explained the Houdini workflow, shared essential tools and tips, and showed how to tweak settings for mesmerizing slow-motion FLIP simulations.

Framestore's Senior Effects Technical Director Lucas Stringhetti, whose impressive portfolio includes contributions to iconic projects such as Deadpool & Wolverine, Guardians of the Galaxy Vol. 3, Amazon's Fallout: Season 1, and Spider-Man: No Way Home, delivered a detailed presentation on the slow-motion water effects in the Fallout TV series, sharing his expertise in creating intricate simulations and seamlessly blending them with live-action footage.

Check out this masterclass on water simulation using Houdini, where you'll explore the entire workflow for creating stunning slow-motion FLIP simulations, along with essential tools and tips, and visit Lucas Stringhetti's site for more fantastic FX work.

Fallout

Fallout

Fallout

Fallout

Fallout

Fallout

If you're interested in behind-the-scenes content from the Fallout TV series, check out this great creature and environment art showcased by the talented artists on the show:

Thomas du Crest

Thomas du Crest

Sarah Hudson Semple

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Winter Environment is a Unity package ready to be used with Unity Engine. Contains additional shaders with which you can adjust the snow amount on trees, grass and props.

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