Brian Recktenwald: What Does It Take to Break Into Business?
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by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Brian Recktenwald: What Does It Take to Break Into Business?
28 March, 2017
News
The Abbotsford Convent published an interview with Brian Recktenwald, an environment artist from Naughty Dog, conducted before the start of Gnomon Live. A two-day event in the Convent will highlight the best and brightest in the games industry, curated by Hollywood’s Gnomon School of Visual Effects, Games & Animation and Brian will be one of the key talents there.

The Convent asked Brian about his journey and the things artists should know to break into the business. He also talked about the most challenging aspects:

Regarding games, the most challenging aspect is creating a demo reel or gallery that really sets your work apart from others and shows you are capable of pushing the current standards. Without working on published games or films, this can be very difficult but not impossible. For example, taking a personal project as far as you can and asking for feedback within the community or others in the industry is a great way to hone your work to break into the industry.

Brian Recktenwald

Make sure to read the full interview here.

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