Awesome! I had been working on a similar project couldn't figure out the snow on the trees for the life of me! It's great to see how you approached it. The work look great! Thanks for sharing your process.
I believe author would be surprised that it's not american, but soviet bunker :)
The Abbotsford Convent published an interview with Brian Recktenwald, an environment artist from Naughty Dog, conducted before the start of Gnomon Live. A two-day event in the Convent will highlight the best and brightest in the games industry, curated by Hollywood’s Gnomon School of Visual Effects, Games & Animation and Brian will be one of the key talents there.
The Convent asked Brian about his journey and the things artists should know to break into the business. He also talked about the most challenging aspects:
Regarding games, the most challenging aspect is creating a demo reel or gallery that really sets your work apart from others and shows you are capable of pushing the current standards. Without working on published games or films, this can be very difficult but not impossible. For example, taking a personal project as far as you can and asking for feedback within the community or others in the industry is a great way to hone your work to break into the industry.
Make sure to read the full interview here.