I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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The Abbotsford Convent published an interview with Brian Recktenwald, an environment artist from Naughty Dog, conducted before the start of Gnomon Live. A two-day event in the Convent will highlight the best and brightest in the games industry, curated by Hollywood’s Gnomon School of Visual Effects, Games & Animation and Brian will be one of the key talents there.
The Convent asked Brian about his journey and the things artists should know to break into the business. He also talked about the most challenging aspects:
Regarding games, the most challenging aspect is creating a demo reel or gallery that really sets your work apart from others and shows you are capable of pushing the current standards. Without working on published games or films, this can be very difficult but not impossible. For example, taking a personal project as far as you can and asking for feedback within the community or others in the industry is a great way to hone your work to break into the industry.
Make sure to read the full interview here.