Check Out a Custom Sand Shader Created in Unity For a Game

Brute Force demonstrated a new Mœbius-inspired game level set up for Paper Sky.

In case you missed it, back in December, indie game developer Brute Force announced Paper Sky, an upcoming Unity-powered adventure game featuring unique movement mechanics, a picturesque stylized semi-open world, and the ability to explore said world either as a paper plane or a rolling paper ball.

Recently, the developer provided an update on the title, showcasing one of its incredible game levels in a brief yet mesmerizing demo that can grab your attention for more than one rewatch. In the demo, the author showed the paper plane/ball flying and rolling around a gorgeous NPR desert, inspired by the works of Jean Giraud, a legendary writer, illustrator, and cartoonist known to many under the pseudonym Mœbius. Furthermore, the video showed that while the player traverses the desert in the ball form, they will leave a trail on the sand in a lifelike manner, all thanks to a custom shader written by Brute Force in Unity.

Image Credit: Brute Force, Paper Sky

Image Credit: Brute Force, Paper Sky

Image Credit: Brute Force, Paper Sky

Additionally, the developer disclosed that players would have the ability to fold their own paper planes, as well as use the pre-made ones present in the game by default, and announced that a free playable demo will soon be available for download over on Steam.

Here are some of the earlier Paper Sky showcases shared by Brute Force:

You can learn more about Paper Sky here and wishlist the game over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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