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Check Out Handy Terrain Tool for Easy Ground Modifications

Simon Verstraete lets you simply draw terrain.

Working with terrain can be quite challenging, but artist Simon Verstraete has a solution – a tool that allows you to change the ground easily.

Made with Houdini, it lets you sculpt, load, and manage terrains, simulate errosions, and export the file to game engines.

Verstraete generates different terrain tiles in Houdini, taking advantage of its Copernicus (COP) image processing framework to "texture everything on the fly." The final file is in the glTF format, sent to Godot in this case. "It has also some options to trigger PDG for a mass recook and export."

Earlier, Verstraete also showcased a terrain drawing tool made using Python Panel and Qt in Houdini, which I assume will be included in the software when it comes out for public use, whenever it might be.

Meanwhile, follow Verstraete's progress on LinkedIn and check out his tutorials on setting up an Overwatch-style building generator, creating Diablo-style health/mana bars, and making game objects with Unreal Engine and Houdini.

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