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Check Out Heightmap Displacement Of This Council House Material

Lee Borrer experimented with his new project.

Environment Artist Lee Borrer presented his new project, a Substance 3D Designer-made council house material, a type of public housing common in Ireland and the United Kingdom. The demo above was created in Marmoset Toolbag using tessellation, with the displacement map generated in Substance 3D Designer.

The artist confirmed that this example uses millions of polygons. While displacement is utilized in certain workflows, for real-time applications, you'd need to apply polygon reduction to make it engine-friendly, allowing the normal map to handle most of the detail. This material is designed for showcase and experimentation, not for production, as you'd typically break it down into individual tiling surfaces, trims, and decals rather than relying on one large map.

Check out another fun demo that explores parameter adjustments, allowing the material to transition from newly built to dilapidated:

Visit Lee Borrer's ArtStation page for more details on this material displaced on simple geometry:

Lee Borrer

Lee Borrer

Lee Borrer

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