KevKev shared how the setup was made using Unity.
Game Developer KevKev, known for such game projects as Last Man Sitting and Pigeon Simulator, showcased a new demo from his WIP fingerboarding game, demonstrating cool tricks skillfully brought to life using Unity.
The creator shared a breakdown of this stunning real-time animation, crafted using a custom physics-based animation system. To set up the hand movement, the artist keyframed the target rotations of the joints and then saved each pose one by one. After that, they can be played in a sequence. As for such tricks as the kickflip, two poses/keyframes are needed, while the landing only requires one. The rest of the movements are physics-based.
Check out the breakdown shared by KevKev:
Before, KevKev shared a glimpse of his other works, including Last Man Sitting, a skateboarding game, and more on fingerboarding sim:
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