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Check Out This Auto Scapula For Rigging Quadrupeds In Maya

Thomas Bittner showcased Auto Scapula limb lock for realistic weight introduced in the Maya workflow of his custom Kangaroo-Builder rigging tool.

As 3D Artist Thomas Bittner explained, this Auto Scapula lock for dog and horse limbs will help animators put the body weight onto the scapula without having to counter-animate. While the Maya part in the video is currently available in the latest Kangaroo-Builder version, the artist hopes to publish Unreal Engine rig builder later this year.

Kangaroo-Builder is Thomas Bittner's custom framework for rigging in Maya, a dream project of an ultimate rigging toolset, a complete system that includes rig builder, tools for face rigs, a pipeline for collaborating and sharing within your team and creating backups, skinning, weight maps, and geometry tools.

You can get a first impression of the main Kangaroo-Builder tools by watching these videos and then check out all 30 tutorials provided by the artist:

Thomas Bittner often shares software updates and development progress on his LinkedIn page, for example, here's a WIP of the Maya rig to Unreal Engine Control Rigs conversion pipeline:

Learn more about Kangaroo-Builder and download it here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

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