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Check Out This Boss-Rush Game Prototype with Combat Inspired by Sekiro

Kevin Fournier shared how he creates a combat system for his game.

Game Designer Kevin Fournier showcased his work on a boss-rush prototype with Sekiro-inspired combat.

The creator highlighted the game's parry-heavy combat style, in which players need to pay close attention to their opponent's movements and figure out parry timings. In his own game, Kevin Fournier aims to build a combat system that requires players to recognize enemy abilities and timings in order to successfully parry attacks.

Another source of inspiration is the combo system – finding your own combos, according to the creator, is "extremely rewarding and fun." The developer shared that he would like to add a system that encourages players to vary their combos. To combine the two systems, the developer implemented a combo gauge. It increases when the player performs positive actions, such as parrying or landing hits, and decays when they take damage or disengage. 

Check out more of Kevin Fournier's game development videos:

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