It's kinda hard to be disturbed by Smitner's monster.
Game developer Smitner presented a procedural pixel art tentacle created in Godot, with a couple of eyes right on the surface. The monster should be scary, but there is something cute about it, so feel free to enjoy, even if you're not a fan of horror.
The creator animated a Line2D using the FABRIK solver for IK and modified each vertex perpendicularly with an animated Sine Wave. Using a two-tone shader on the BaseArmCanvasLayer and applying the shader on CanvasLayer has it rendered in one call, and prevents overdraw artifacts, in Smitner's words.
"Both CanvasLayers render inside a SubViewport to get those crisp pixels. OutlinedBaseContainer has a modified version of this shader. I modify the vertices of ShadowLine2D relative to the distance from the center to create an illusion of height.
"Eyes (Normal and Small) use a simple shader to "scroll" the texture, it lives under an "EyeLid" texture, then a cutout mask lives on top of this. Using a state machine for IDLE, RETRACTED, and TRACKING."
The tentacle was made for Hazard Pay, a dystopian block-pushing puzzler, where you'll navigate through a secret, hazardous laboratory complex.
You can follow the developer's progress on Reddit and Bluesky.
Smitner Studio
Smitner Studio
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