Final Automata is a streaming experience where physically simulated robots, trained by reinforcement learning, clash to prove which martial art is supreme.
Developed by a two-person team at Chaos Dynamics, Final Automata is a Unity-powered fighting game you can't play, instead, you watch as AI-controlled robots battle it out. Everything is physically simulated, and the AI controls every joint. There are no pre-recorded animations involved, so every fight is unique.
Final Automata is set in the year 2050, where robot technology redefines conflict. Violence among humans is history, and AI-driven robots are the new weapons to settle scores between factions and nations. Here, technology dictates the terms of the new world order, so this isn't just a fight, it's a high-tech war for dominance.
Last month, the game introduced its first competitors, Tuff and Ruff. The AI controls not only advanced decisions but every part of their bodies. After 250 days of simulation, Tuff and Ruff have mastered basic movements and high-level strategy.
"Their arsenal of actions is the same, but the main difference is their level of aggression. Tuff is a more defensive robot, while Ruff doesn't shy away from punches", says the description.
As Mariia Zatorska of Chaos Dynamics told us, Final Automata is very much a work in progress, but the developers have proven the technology is functional. The objective here is to teach AI agents various martial arts and put them into an arena to determine which martial art is superior.
If you're interested in this project and want to see more robots trained in various martial arts, subscribe to Final Automata's YouTube channel for development updates and fight streams.
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