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Check Out This High-Quality Weapon Art Piece Made with Plasticity

An incredible work by 3D Artist Sam White.

Check out this professional piece of Weapon Art, the Rook project created by Sam White, Weapons Concept Lead at 1047 Games.

The artist provided the backstory of the weapon that inspired the project and explained that the rook was the peak of firearms innovation during the initial phase of the Mudbowl conquest, being able to fire an enormous amount of "ordnance" at a rapid rate. At the present time, this weapon is much rarer used, but still can be seen on occasion.

The prop was created using Plasticity and Blender, and the artist demonstrated a high skill in hard-surface modeling, showing lifelike representations of different types of metal.

Take a look at some other incredible and high-quality works created by Sam White:

If you want to learn more about hard-surface modeling, check out insights and techniques shared by 3D Environment and Prop Artist Ahmed Yahia, along with a breakdown of his workflow using CAD software Plasticity, Blender, and ZBrush.

Also, Digital Artist Louis du Mont with 20 years of professional experience in 3D art, shared a video with hard-surface modeling techniques he wishes he had learned earlier in his career:

Visit Sam White's ArtStation page and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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