logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Classic Sonic Physics Recreated With Godot's Built-in Tools

The creator plans to kick off a tutorial/devlog series dedicated to the project.

Twitter user SCDDeconstruct, renowned for their expertise in old-school Sonic games, has impressed hundreds by successfully recreating the physics of Sega's iconic 1991 Sonic the Hedgehog game using the Godot engine.

Set up using the engine's built-in functionalities, SCDDeconstruct's setup was inspired by wye's recent tutorial on remaking another iconic game from the Land of the Rising Sun, Super Mario World, in Godot. Going forward, the creator plans to launch a tutorial/devlog video series dedicated to the project, exploring the code they write, detailing the asset-creation process, and hosting the code on GitHub.

"Looks like a lot of you want to see this come to fruition. Well, fear not, as I shall deliver... eventually," says SCDDeconstruct. "With me also having a job and other real-life stuff, it may take a while. But, once the videos start coming out, I hope you will enjoy them!"

And here is the aforementioned tutorial that inspired SCDDeconstruct's project:

Follow the developer on Twitter to stay updated on the upcoming devlog series and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more