Swame Art Founder Anna Siaredzich on Building AAA Production Systems
18 June 2026 - Anna Siaredzich, Founder and Creative Visionary of Swame Art Inc., spoke with us about the evolution of AAA external development, the future relationship between AI and creative leadership, and why she believes the industry must begin treating external development as a strategic production ecosystem.
You're Having the Wrong Conversation About Environment Art Co-Development
11 June 2026 - Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity.
How PUBG: BATTLEGROUNDS Became a Co-Op Heist Game With PAYDAY
01 June 2026 - PUBG STUDIOS’ Gi Hwan Park and Starbreeze Entertainment’s Tobias Remmers discussed how the teams adapted PAYDAY’s co-op heist gameplay, class roles, stealth systems, AI, and mission structure into PUBG: BATTLEGROUNDS.
External Game Dev Partner Room 8 Group Appoints Juanita Draude as New CEO
29 May 2026 - Room 8 Group has appointed Juanita Draude as CEO, marking a new phase of growth for the external game development partner as it focuses on integrated, technology-driven production.
Rouge Studios Expands Beyond Mocap With New Facility and Full Production Pipeline
18 May 2026 - The newly rebranded studio positions itself as a full-service cinematic co-development partner, unifying performance capture, scanning, VFX, and engine-ready delivery under one roof.
When Optimization Stops Working: Inside the Switch Port of Secret of the Mimic that Required Rewriting the Engine
14 April 2026 - Devoted Studios breaks down how memory, loading, and engine limitations forced a shift from just optimization to deep architectural changes during the Switch port of Five Nights at Freddy's: Secret of the Mimic.
Delivering Unique Art as Long-Term Partner, Not Just Outsourcing Studio
09 April 2026 - Rodrigo Carneiro, CEO of the Diorama Digital art studio, discussed what makes Brazilian artists special, how it operates as a long-term partner rather than just a vendor, and how it handles business development and visibility in overcrowded markets.
The Hype Chamber: Unreal Engine Sample for Broadcast & Live Events
25 March 2022 - Epic Games shows how to design, develop, and play out animation elements for an esports show.
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