Complex Roads in Houdini: Tutorial Series
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by utku demir
1 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
7 hours ago

NICE!!!

Complex Roads in Houdini: Tutorial Series
4 September, 2018
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Tutorial

The wonderful guys from Dokai Tutorials have published the first episode of a tutorial, which helps you generate complex roads with Houdini.

If you see some huge open world city or a large location anywhere in a modern game, it was most likely done in Houdini. This tool allows one tech specialist to do some magic and create a system, which will help you instantly generate complex buildings and communication systems for in-game use! But how do you do it? Well, Dokai Tutorials has the answer.

Unlike most tutorials, this new video actually centers on the production of intersections. The artists talk about the problems that may arise and explain how to solve them. This is not a  tutorial for newbies, but if you already know how to work in Houdini, you might find this very useful.

This is only the first part of the tutorial. There will be a second one. If you like the video, visit Dokai website and support the artists on Patreon.

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George RDokai Tutorials Recent comment authors
George Rolfe
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George Rolfe

I love this, he goes right to the elephant in the room of road generation – intersections.

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