Behind-the-Scenes Look at Forest Scenes from Stranger Things: Tales from '85
01 October 2026 - Henrik Evensen developed concept art and LookDev for the show using Blender.
Artist Reveals the Previs Process Behind Spaceship in Project Hail Mary
08 June 2026 - We spoke to Ian Galvin about how he created concept art for a spaceship in the Project Hail Mary film, discussing what he considered when designing a spacecraft with no real-world reference, and how it feels to be part of a project of this scale and emotional depth.
Check Out Concept Art for Locations & Assets Created for Valorant's Corrode Map
23 April 2026 - A glimpse into the creation of Riot Games' FPS.
Have a Look at Some of the Concept Art of A Knight of the Seven Kingdoms
15 March 2026 - The scene takes you back to the world of Game of Thrones.
Explore the Concept Art for Off the Grid's Teardrop Island & More
09 March 2026 - One Pixel Brush shared what some of the game's locations looked like at the concept stage.
Take a Closer Look at the World of Dying Light: The Beast
05 February 2026 - Artists at Techland unveiled their work created for the project.
Should You Hire an AI Artist or a Concept Artist?
22 August 2025 - "One image here prints money, and the other burns it": Senior Concept Artist Miguel Nogueira shared a comprehensive write-up discussing the limitations of AI and providing a couple of examples of him fixing AI-generated pictures.
Behind Creating Concept Art for The Alters Using Blender
06 August 2025 - Robert Rejmak, Expert Concept Artist at 11 bit studios, joined us to talk about his work on concept art for The Alters, showing the steps of his workflow in Blender, explaining how he created the modules for the game, and sharing tools that help him with development.
How To Create A Creepy Creature With Multiple Limbs
22 May 2025 - Peter Ocampo shared with us the process of creating the Marionette project in ZBrush and Blender, explaining how to achieve clearer and more detailed surfaces, as well as how the soft falloff enhances his painting style.
How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot
25 April 2025 - Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner