Concept Art
Should You Hire an AI Artist or a Concept Artist?
"One image here prints money, and the other burns it": Senior Concept Artist Miguel Nogueira shared a comprehensive write-up discussing the limitations of AI and providing a couple of examples of him fixing AI-generated pictures.
Miguel Nogueira
Aug 22, 2025
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Behind Creating Concept Art for The Alters Using Blender
Robert Rejmak, Expert Concept Artist at 11 bit studios, joined us to talk about his work on concept art for The Alters, showing the steps of his workflow in Blender, explaining how he created the modules for the game, and sharing tools that help him with development.
Robert Rejmak
Aug 06, 2025
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How To Create A Creepy Creature With Multiple Limbs
Peter Ocampo shared with us the process of creating the Marionette project in ZBrush and Blender, explaining how to achieve clearer and more detailed surfaces, as well as how the soft falloff enhances his painting style.
Peter Ocampo
May 22, 2025
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How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot
Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.
Anton Kazakov
Apr 25, 2025
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Art of Designing Clothes for Baldur’s Gate 3 Characters
Baldur’s Gate 3 is packed with memorable characters, and part of what makes them so compelling is how they look: from their costumes to the smallest details that bring the world to life. One of the concept artists behind those designs is Artur Khairullin, who worked on developing many of the costume and character designs that define Baldur’s Gate 3’s visual style. In this interview, Artur shared how creating concept art for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.
Artur Khairullin
Apr 22, 2025
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How To Model & Color A FIAT X1/9 Car With Rich Details & A Strong Story
Giorgio Baroni shared with us the process of making the FIAT X1/9 Sand Rider project in Blender, which has a hand-drawn-on-paper feel, and explained in detail the approaches used to give the car a more menacing look and how details are added to enhance realism and a stronger backstory.
Giorgio Baroni
Mar 25, 2025
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How to Create a 1920s Park with a Museum & Wandering Dinosaurs
Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.
Enzo Minarro
Jan 24, 2025
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Magic: The Gathering Artist on Career, Worldbuilding & Concept Art
Jose Vega has told us about his artistic journey and working on Magic: The Gathering, discussed the courses he leads at Worldbuilders Workshop, and spoke about his approach to teaching and the importance of "the Why."
Jose Vega
Jan 20, 2025
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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror
Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.
Franck Besançon
Dec 18, 2024
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