NinjaFredde was inspired by Dungeon Master and The Bard's Tale.
Fans of Lucas Pope's Return of the Obra Dinn will love this retro post-processing effect created by developer NinjaFredde in Godot. Such dithering might not be everyone's cup of tea, but it certainly looks atmospheric.
"The shader does pixel dithering and maps the original render input to the closest color in an assigned palette image," the creator explained. "I've used a C64 palette but you could put your own."
Inspired by Dungeon Master and The Bard's Tale, it is a prototype only, but it might become a game one day.
The shader was made in a couple of steps: NinjaFredde first rendered the scene normally in a subviewport at 320×200 pixels, using a palette texture to map the rendered input to the nearest color, and upscaled the processed Color Rect to a full-screen TextureRect node. You can learn more about the process here.
If you're into such stuff, you might enjoy Jack McArdle's Dither Boy tool for image dithering:
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