SaveCorrupted shared project details.
This "water thingy" was created using a custom shader, which is shared by both the ball and the splashes beneath it. Apparently, the ball looks very smooth since it's raymarched, despite the underlying mesh being a low-poly sphere. The splashes, on the other hand, aren't raymarched, they're made from a mix of scrolling noise, a square, and other elements.
As SaveCorrupted shared, the shield was inspired by this one from Thomas Corvée:
According to SaveCorrupted, the effect itself was put together in under an hour, with some extra time spent polishing it. It uses just four meshes: two for the ground splash (one loops continuously, while the other triggers in bursts), one for the main water ball, and another for a subtle overlay that gives the illusion of water coming off the surface. No particle system was used.
SaveCorrupted is considering releasing a VFX pack once things are a bit more figured out, but the shader by itself doesn't offer a ton of standalone value, so it'll probably be released for free at some point.
Check out the original Reddit post and take a look at another VFX from SaveCorrupted below:
Also, join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.