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Cool Water Shield VFX Made With Godot Engine

SaveCorrupted shared project details.

This "water thingy" was created using a custom shader, which is shared by both the ball and the splashes beneath it. Apparently, the ball looks very smooth since it's raymarched, despite the underlying mesh being a low-poly sphere. The splashes, on the other hand, aren't raymarched, they're made from a mix of scrolling noise, a square, and other elements.

As SaveCorrupted shared, the shield was inspired by this one from Thomas Corvée:

According to SaveCorrupted, the effect itself was put together in under an hour, with some extra time spent polishing it. It uses just four meshes: two for the ground splash (one loops continuously, while the other triggers in bursts), one for the main water ball, and another for a subtle overlay that gives the illusion of water coming off the surface. No particle system was used.

SaveCorrupted is considering releasing a VFX pack once things are a bit more figured out, but the shader by itself doesn't offer a ton of standalone value, so it'll probably be released for free at some point.

Check out the original Reddit post and take a look at another VFX from SaveCorrupted below:

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