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Craft Realistic Vines With This Free Blender's Geometry Nodes Tutorial

The 3D Tudor asset creation team has released a step-by-step video guide on the process of creating intricate vine designs with Blender's Geometry Nodes, enabling you to add complexity and life to your projects with ease.

A new tutorial released by the 3D assets and online courses creation team at 3D Tudor covers the whole process of making detailed and realistic jungle vines powered by Geometry Nodes, allowing you to transform your digital landscapes into breathtaking ecosystems.

This video is a part of the Blender 4 Geometry Nodes Workshop: Jungle Vines course, which includes not only the narrated Geometry Nodes masterclass but also the implementation of custom and random spawn and animation techniques, workflow optimization, and stylized texturing.

Image Credits: 3D Tudor

Image Credits: 3D Tudor

You can also download the Vine Geometry Node setup if you don't feel like making it on your own with the video guide.

This tool offers seamless growth on mesh, allowing the addition of intricate vines directly onto any surface and utilization of an empty to precisely dictate the origin of the growth, ensuring perfect integration with the existing models. There are also options to fine-tune the vine's spread length, mesh resolution, and width, random variable settings, as well as the ability to craft various vertical vines descending from the ceiling.

Image Credits: 3D Tudor

Image Credits: 3D Tudor

If you're interested in other Geometry Nodes setups for livening up your Blender environments, check out this Procedural Rain Geometry Node Pack we introduced a while ago, designed to enhance projects with realistic or stylized weather effects:

You can download the Jungle Vines Geometry Node tool here and get the full workshop here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

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