Alexander Ameye showcased a WIP system that lets one bake shadows into the scene.
Have a look at this impressive custom-made Unity-based shadow renderer, unveiled recently by Software Engineer and Graphics Programmer Alexander Ameye. Based on the classic Shadow Volume technique, Alex's work-in-progress system enables its user to easily set up crisp shadows without having to rely on Unity's default tools. With it, it's possible to bake shadows directly into the scene, avoiding common issues like gaps, artifacts, and shadows fading in the distance.
"The clip is made at runtime, you can rotate the light and move the mesh and it will be fully dynamic," commented the creator. "However, if you introduce a new mesh to the scene, it will need to have a shadow 'baked' for it. So each mesh you will potentially introduce in the scene should be baked beforehand."
As noted by Alex, the renderer was set up for a personal project, so it's currently up in the air whether or not it will be released as a downloadable asset. You can find out more about the system by clicking this link.
Previously, the creator also shared a lengthy written tutorial explaining how to set up a controllable real-time stylized water shader in Unity using Shader Graph.
And prior to that, Alex treated us to a great in-depth guide explaining five different techniques to render outlines.
Old-school 80 Level readers might also remember the amazing Unity-made parallax card effect Alex showcased back in 2020.
See more of Alex's projects here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.