logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Newsletter
Advertiseplayer
profile_loginLogIn

Custom PCG Geometry Decals System For Unreal Engine 5

Wouter Weynants is working on a new tool.

This tool, called PCG Geometry Decals, seems really great for creating terrain-blended rocks, cliffs, and more. So far, Wouter Weynants has implemented surface mesh generation that projects onto the landscape, UV mapping, vertex displacement, normals, static mesh baking, and landscape-conforming stamping.

Regarding its advantages, the developer highlighted that it provides highly detailed local visual information and blends seamlessly with other geometry thanks to height variation. RVT and materials have more limitations, including a maximum number of materials you can use. See more WIPs below:

If you want to stay updated on the development, follow Wouter Weynants on X/Twitter and check out his Fab page for more Unreal Engine 5 tools.

Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more