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Custom Substance 3D Designer Node To Simplify Splatter Operations

Kai Mergener released a tool designed to streamline workflows for creating dynamic grunge maps, enhancing noise textures, and more.

Kai Mergener

Although Kizzle Splatter Node itself is fairly simple, relying on basic function nodes, it served as an excellent starting point for Substance 3D Designer tooling for Kai "Kizzle" Mergener, with whom we had the chance to discuss one of his Nodevember projects a couple of years ago.

Whether you're diversifying existing grunge maps and noises or automatically tiling your bitmaps, the Kizzle Splatter Node is a lightweight, efficient tool that can handle it all, streamlining your Substance 3D Designer workflow. Prioritizing speed and simplicity, it handles essential splatter operations while offering flexibility, allowing you to focus on your creative vision.

Kai Mergener

Kai Mergener

Kai Mergener

Kai Mergener

Kai Mergener

Here are its key features:

  • Straightforward controls: Provides the most-used splatter functions without unnecessary parameters, keeping your workflow efficient and intuitive;
  • Ensures tiling: Whether your input is tileable or not, guarantees seamless tiling, saving you extra steps;
  • Fast compute times: Optimized for speed, allowing you to iterate quickly without slowing down your project;
  • Plug-and-play preset: Comes pre-configured with a reliable setup that minimizes the need for fine-tuning;
  • Grunge map enhancement: Perfect for adding depth and interest to noise-based textures.

In the future, Kai Mergener plans to implement multiple blend modes, average blending, and support for multiple inputs.

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