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Dead Island 2 Could Have Eight-Player Co-Op

Dambuster Studios revealed what it had in mind originally.

Dead Island 2 was finally released in April, nine years after its announcement. During this time, it has changed several developers and, naturally, direction. In a recent IGN Inside Story, Dambuster Studios revealed the ideas it had to get rid of, including an eight-player co-op.

The developers had to start almost from scratch and reevaluate what the developers Yager and then Sumo Digital left for them. Yager wanted to allow eight people to play at the same time, but Dambuster scaled it down to three. There are other instances that had to be changed in order to not prolong development. 

"We definitely had to evaluate what was there and go, 'Which features do we want to have in the game?'" said technical art director Dan Evans-Lawes. "Certainly, there were some interesting ideas that we looked at from previous iterations that didn't make it in primarily for scope reasons and trying to get the project done in a reasonable timeframe."

For example, driving cars was an interesting concept, but it didn't work well with the scale of the levels and the hand-to-hand combat. 

Speaking of scale, originally, Dead Island 2 was supposed to include the whole of California, but it was humbled down to LA. Dambuster also wanted to set the game on Catalina Island but decided that LA would be a better choice since people all over the world are familiar with it through a "Hollywood lens."

As Dambuster had to work under the pressure of delivering the game that was in development hell for an already long time, it had to make tough design decisions, but it looks like it worked eventually.

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