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Death Stranding-Style Environments Made for an Upcoming Game: Part 2

The WE KILL MONSTERS development team shared two new demos showing the game's WIP combat system and a gorgeous new environment.

In case you missed it, back in late October, we reported on WE KILL MONSTERS, an upcoming co-op adventure/journey simulation game being developed by Jacob Williams, a.k.a. Glass Revolver, Ali Eser, Lateralis, Yan Spencer, and Biano Lima, and the incredible game demos the team shared to provide a look at the game's atmosphere, environments, and gameplay.

Since then, the team has prepared two brand-new demos that showcase WKM's work-in-progress combat system and a magnificent new environment that fully encapsulates the upcoming game's atmosphere of mystery and excitement. Below are the new demos shared by the team, you can check out the earlier works and learn more about the game itself by visiting Glass Revolver's Twitter page.

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An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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