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Decompilation Work of Majora's Mask Reached 100% Completion Milestone

Thanks to the team's hard work, the beloved N64 game from more than two decades ago is now accessible to more players. 

Twitter user darkeye, who is a member of the team ZeldaRET, has shared a tremendous achievement with the community that the decompilation work of beloved The Legend of Zelda: Majora's Mask, which started three years ago in 2021, finally reached 100% completion milestone. 

The ZeldaRET team, formed by a group of volunteers, has explained the goal of the project on the official website

“We aim to produce a complete documented codebase, written in C as far as possible, for every retail version of The Legend of Zelda Majora's Mask. This may be used for knowledge of the game (how its systems work, for glitches, for speedruns, etc.), or for changing parts of the game to make it act differently or do different things (that is, modding).”

Majora's Mask was released on Nintendo 64 in 2000. It was set in a parallel universe named Termina rather than Hyrule, where most of Zelda’s games take place. 72 hours before the world is due to be wiped out by the falling Moon, Link is taken there by the enigmatic Skull Kid. The game received universal acclaim and sold over one million copies in the US alone in the year it was released. 

Nintendo

Although the full decompilation means that a PC port has become possible, the team emphasized that "the goal of this project is NOT to make any kind of port" and they will not be involved in such a venture. 

Also, reaching 100% completion doesn’t mean the end of the project, as darkeye has pointed out, there is still a lot to be worked on, “other versions, more documentation, fixing fake matches, etc.” But thanks to their hard work, the N64 game from more than two decades ago is now accessible to more players. 

If you'd like to visit the most iconic levels in Majora's Mask via browser, go to noclip.website, a comprehensive "digital museum of video game levels".

You can find Majora's Mask decompilation on GitHub. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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