The creator considers sharing a breakdown of the project in the near future.
3D Technical Artist and Programmer Kris Bettini continues the series of outstanding Blender-made projects with yet another beautiful piece. This time, the artist presented a murky and blurry deep sea water shader made in Blender Cycles that makes the surface look like it is located several hundred meters below sea level. The creator also considers releasing a comprehensive breakdown of the project that would explain how the shader was set up and thinks of making a real-time proprietary render engine for this shader in the near future.
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