logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

DeepFocus Rendering System by Facebook

Have a look at an incredibly powerful approach proposed by the Facebook research division. 

Researchers at Facebook Reality Labs have recently shared more details on DeepFocus, a novel rendering system originally revealed in December 2018. The system uses AI to generate ultra-realistic visuals in varifocal headsets. The team is getting ready to present the next version of the system which can help create future high-fidelity displays for VR.

The system is described in a SIGGRAPH technical paper, “Neural Supersampling for Real-time Rendering.” It is based on a machine learning approach that turns low-resolution input images into high-resolution outputs for real-time rendering. "This upsampling process uses neural networks, training on the scene statistics, to restore sharp details while saving the computational overhead of rendering these details directly in real-time applications," wrote the team.

The team states that this new approach achieves |16x supersampling of rendered content with high spatial and temporal fidelity."

You can learn more here

A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Textile Nano Brush
      by Nicolas Swijngedau

      10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

      Error
      (2000-0001)
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×