Check out lifelike textures and a compelling concept of Diviner.
Game Developer Feelblitz unveiled this setup with an archaeology mini-game for finding loot that they added to their upcoming dungeon crawler Diviner, set to release in 2027.
The developer explained that for the purpose of demonstrating the digging mini-game, they preplaced the item in a specific location, but in the actual mini-game, the task would be more complicated: if the red bar fills up all the way, the item is lost, and there is a 50% chance the player is forced into a combat encounter as an enemy can rise out of the dirt.
As for the placement of the items, they are placed procedurally around the area. According to the concept, 7/10 items the player can uncover rather easily, while the remaining 3/10 would be hard to disclose.
The dungeon crawler Diviner is a tactical RPG, in which you explore isometric dungeons and abandoned castles, tasked to revive a deceased ruler. You can create strategic builds in an inventory inspired by Resident Evil and engage in a first-person turn-based combat against a wide range of dreadful enemies.
Born of Three
Born of Three
Born of Three
The dev has been sharing updates on the RPG, demonstrating the game's world, characters, and UI elements:
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