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Developer Shows an Upcoming Update for a Unity-Powered Driving Game

Pawel Szpiczakowski demonstrated #DRIVE's updated physics and new lighting.

Game Developer Pawel Szpiczakowski has recently shared a stunning demo showcasing an upcoming update for #DRIVE, an endless driving video game for Nintendo Switch, Android, and Apple devices powered by Unity.

Inspired by action movies from the '70s and '80s, #DRIVE offers a simple yet captivating gameplay experience, allowing players to choose a car and a map and simply drive forward while enjoying the visually appealing low-poly surroundings and making sure not to hit anything else. 

In the recent demo, Pawel provided a sneak peek at the forthcoming game update, highlighting enhanced physics, an upgraded environment, new weather effects, and brand-new lighting that players will be able to experience in the near future. Furthermore, the developer also commented on the team's decision to utilize a custom raycasting-based car controller instead of Unity's standard wheel collider.

In addition, the developer showcased an impressive in-house tool for creating speedometers, also set up in Unity:

We highly encourage you to visit Pawel's Twitter page so as not to miss any future demos. You can also try out #DRIVE yourself by clicking this link.

And if you want to learn more about the game itself, we highly recommend checking out our 2019 interview with one of the game's creators, Karol Miklas, who talked about the development of #DRIVE, art direction, asset workflow, map generation, and more.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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