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Developer Shows Combat Mechanic from WIP Unity-Based Game

Have a look at the updates on Jonathan Fasth's project.

Game Developer Jonathan Fasth showed a gameplay mechanic designed for his upcoming shooter.

The footage refers to the developer's WIP project built in Unity. There's not much information, and we don't know details about the plot, the characters, or a Steam page, except that the project was inspired by FPS Maximum Action.

Before, the developer shared updates to the game's combat system, along with other sneak peeks at the project:

Earlier, Jonathan Fasth released a parkour platformer BRUTAL KATANA, where  players slice statues with a Japanese sword:

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